Echo's Tale

Role: Character Design, Part of character & scene
coding, Ending Illustration, Trailer Video
Tool: Godot, Aseprite, Github, Procreate, AfterEffect
Team: Avery Zhang, QiaoFeng Zhang (Scene
design & coding), Daniel Tiburzi (Sound design & coding)
Instructor: John Bezark


Duration: 2024 Fall Semester

Game Intro

Echo’s Tale is a mini desktop pixel platformer game. It tells the adventure story about a bard collecting magical music power to defeat the evil magician. Players will control the bard to overcome challenges.

On her journey, the bard needs to travel through village, forest, mountains, and finally reaches the evil magician’s castle. She’ll avoid enemies and traps, solve puzzles, and collect music notes to strengthen her magical instruments.

Part of scene components, fonts, enemy characters are free assets from itch.io

Game Trailer

Download & Play

How to play on Mac: Download the file from Dropbox → Unzip the file → Click “Mainscene_Test” disk → Right click “Mainscene_Test” program and select "Open", "Insist to open"

How to play on Windows: Download the file from Dropbox → Unzip the file → Double click and run “Mainscene_Test. exe” program

Concept Sketch

I’m responsible for the bard character design and start with creating concept sketch for bard on Procreate, and also the style for our scene.

Character design, sketches for outfit and animations

Enemy and scene sketches

Character Design

In order to create pixel style and make sprite sheets, I drew the bard in Aseprite, and designed idling, running, and attacking (playing instruments) animations.

Bard character design, idle and running animation

Bard playing guitar, flute, and piano

How to Play

Move with keyboard

A

D

Space

Attack to Break ? Box

E

Interact and Solve Puzzles

Aware of enemies and traps

Game Screenshots

Level 1 - Forest

Level 2 - Mountain

Level 3 - Castle

Ending illustration